Sunroom
Content monetization platform
Role
Co-founder & CEO
Product management
UX/UI design
Branding
Creative Direction
Date
Nov 2020 - present
Problem
We started Sunroom for a group of content creators who were missing out on income they could have been generating directly from their online communities, because of deficiencies with existing community monetization platforms. Specifically, this group did not want to use existing platforms because:
The existing platforms allowed adult content, and this demo of creators did not want to offer adult content or have an association with adult content.
The existing platforms did not promote the discovery of creators within the platform, which put enormous pressure on the content creator to generate their own demand.
The existing platforms did not protect the creator’s content. Content leaks were rampant, causing creators distress and lost income.
The existing platforms did not offer their services via native mobile apps, which was inconvenient for creators who needed to run their accounts on-the-go.
Solution
We developed Sunroom — a safe space for women to earn by creating content and connecting with their communities. The Sunroom service runs across iOS, Android, and web, with screenshot blocking technology, an internal discovery feed, and content guidelines that sit halfway between OnlyFans and Instagram.
To drive adoption among this particular demographic of women creators, we knew our solution had to:
Be aesthetically pleasing, with a feminine look and feel.
Borrow design patterns from social media platforms used by creators, so learning was minimal.
Contain built-in education, to teach our creators how to craft and market their offering, as most had never done this before.
Have a mission-driven brand. We needed to provide creators with a reason to use Sunroom that was bigger than making money. This was critical to enabling this group of creators to freely promote their accounts, where they would typically be hesitant due to the stigma that surrounds monetizing yourself.
Key Focus Areas
Creator onboarding. To scale, we knew Sunroom had to be a self-service product. In the early versions of the product, 5% of prospective creators made it through the creator registration and profile set-up funnel. We made several changes that resulted in 14% of creator prospects making it through the funnel and launching their Sunroom accounts.
Conversion to membership purchase. Memberships were the only form of recurring income on Sunroom, so maximizing the % of a creator’s audience who purchased a membership was critical to income stability.
Membership retention. The levers that impacted membership retention are: the frequency of creators’ posts, creators’ responsiveness to DMs, variation in content, and utilizing content series.
Creator retention. This was driven by total earnings. Generally, if we could get new creators to earn $100/mo, we could retain them and coach them to earn increasingly higher amounts. We built a 12 week onboarding series of emails that taught new creators how to position their offering, promote it, and upsell. We leaned heavily on examples from successful creators in our community.
Upselling. We sought to increase the amount creators were earning from each of their members, by adding additional ways to transact content and messages. These features include Custom Experiences, VIP Posts, Submit A Question, and Locked Messages.
Cross selling. We sought to increase the number of creators each of our members was connecting with and spending on. We built out an internal discovery feed, which became the source of 11% of the total memberships sold on Sunroom.
Safety. We built SunBlock — patented technology that prevents users from taking screenshots or screen recordings of photo and video content on Sunroom.
Guiding Design Principles
Non-transactional
The skin matters as much as the bones
Productize caring
Usher towards intimacy
Do the sales heavy lifting for creators
Select Work
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